Three decades after the original broadcast, the rocks are still out there —
tumbling through the dark, refusing to be forgotten.
In 1992, a small studio in Pennsylvania released a shareware game that taught
an entire generation how to drift. Maelstrom was
a love letter to Asteroids, written for the early Mac — pixel-perfect, brutally
tuned, and absolutely unforgiving.
We grew up with it. We saved every screenshot. And when the source went
open and the original team gave us their blessing, we set out to do the only
thing worth doing: rebuild it, faithfully, for the devices in our pockets.
Classic Mode is the 1992 game,
re-rendered cleanly, frame-perfect. Tribute Mode is
what we always wished it could become — new sprites, new physics, and a
multiplayer Gameverse where the swarm finds you no matter where you hide.
※ With deepest gratitude to
Andrew WelchOriginal game design & code · Ambrosia Software, 1992
Ian GilmanOriginal sprite art & visual design
Mark LewisAdditional art & assets
Bryan BobrukOriginal sound design
Sam Lantinga & SDL communityOpen-source release · kept Maelstrom alive
Maelstrom Respawned is an unofficial tribute, fully attributed to Ambrosia Software and the
original creators above. We just wanted to play it again.
Journal — dispatches from the studio
Notes from the workshop.
Issue 01 · spring 2026
placeholderfig. 01
Lead pieceIn preparation
The first dispatch is being written.
We're keeping a small journal alongside the build — process notes, decisions,
and the occasional letter. We'd rather publish nothing than publish filler,
so this slot is intentionally held until the first piece is ready.
Upcoming dispatches
№ 001—
Devlog
№ 002—
Field notes
№ 003—
Essay
№ 004—
Letter
The Journal · monthly when it ships
Get the first issue when it's ready. Process, never marketing.
Chapter two — Trajectory
What's next.
Q2 · 2026
TestFlight Beta
Coming soon→ Join the list
Opening soon. Join the waitlist and we'll send the invite the moment Classic Mode passes review.
Q3 · 2026
Public launch on iOS & Mac App Store
Universal purchase across iPhone, iPad, and Mac.
Q4 · 2026
Tribute Mode arrives
New sprite set, reworked physics, daily seeds. More to come.
Q1 · 2027
Gameverse multiplayer
Co-op drift sessions and competitive swarms. Sign up via the waitlist for early access.
Later · 2027
Mod tools & sprite kits
Open licensing for community sprite packs and level seeds.
Waitlist · pre-launch
Be first when it ships.
The beta isn't open yet. Drop your email and we'll let you know the moment invites start going out.
Platform
Email
Pre-launch listNo emails until launchiOS 17+ / macOS 14+
You're on the list
See you at launch.
We'll email when your
invite is ready — likely Q2 2026.